서버 닫힘/패치노트 32 마음가짐 배라 0 416 0 0 01.17 17:09 l begin patching today at 8 UTC, severs are scheduled to be down for three hours. Follow us on social media for updates. General UpdatesThe Default Loadout is not displayed in game if you have made at least one Custom Loadout for that ChampionThe Default Loadout has been renamed Basic LoadoutFixed a bug where some buffs would be overwritten if another instance of that buff with a shorter duration was applied on the same targetSweeping the mouse over HUD elements no longer interrupts the casting of abilitiesAdded constrain cursor to window optionWe are aware of a bug that results in scoreboards at the end of the match displaying 0 points for all players. While it is not addressed in this Patch, we are working on a fix.Champion ReimbursementWe noticed that many new players have fairly felt conflicted when it came to deciding whether they should purchase the All Champions Pack, as players felt like they were wasting Gems or Battle Coins if they were to buy a Champion prior to investing in the Pack. In response to this, we are happy to announce that you will now receive a reimbursement for Champions previously bought when purchasing the All Champions Pack. If you ever have or will purchase the All Champions Pack and you have previously purchased Champions with either Gems or Battle Coins, you will now be reimbursed in the currency you originally purchased the Champion with. The amount reimbursed is determined by the price of the Champion at the current time of reimbursement. Note that Champions received through promotions, giveaways, or chests are not eligible for reimbursement.UIFixed a bug where Champion models would sometimes not be displayed in the lobby when getting back from a matchFixed a bug where weapons would be displayed incorrectly after opening a chestShould now correctly display invalid name when trying to set a username longer than 32 charactersCan now change capitalization on own name when using the name change featureWhen in a private lobby, players should now be correctly displayed as ready in the lobby chatQueue size preferences are now saved according to whether casual or league is being playedWhen joining a new lobby, messages sent prior to joining that lobby will no longer be shownCan now assign another player as the host in a private lobbyFixed a bug where users could start a campaign mission while in a private lobbyCan now select Random Map in a private lobbyFixed an issue where widescreen monitors would cause certain UI effects to display incorrectlyNotifications for team promotions will no longer be sent more than once if you are friends with more than one team memberFixed bug where space did not always open chestsNew Champion - Zander, the Magnificent MagicianWhen the famous theatre troupe 'The Phantomine Masquerade' disbanded after a tragic series of events, Zander, their magnificent magician, vanished without a trace. This distinguished illusionist, known for his unparalleled perfection in card trickery, teleportation, misdirection, duplication and transformation has now returned from the dead to turn the otherwise ceremonial arenas world-wide into spectacular revelries.AbilitiesTrick Shot (M1)Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Appliest Heart on targets hitGrand Conjuration (M2)A heavy magical projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit.Mirror Image (Space)Turn immaterial and dash in target direction, leaving an Illusion where you stood.Portal (Q)Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination.Sheep Trick (E)Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken.Rabbit Form (R)Turn into a rabbit to increase your movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies.The Prestige (F)Conjure a Grand Illusion at target position.Spotlight (EX M2)Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact.Mind Game (EX Space)Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies.Hearts (Buff)Reduces damage taken by 15% for 4sArcane Catalyst (Debuff)Target takes 13% more damage for 3sIllusionA duplicate that copies your Trick Shot casts, throwing a single card. Illusions cannot be interrupted and gain no energy.Grand IllusionCopies your Trick Shot and Grand Conjuration casts. The Illusion will also assist you in performing Sheep Trick, increasing its radius by 25%.BattleritesView Zander’s Battlerites here[blog.battlerite.com].Zander can be purchased in game for 900 Gems or 5800 Battle Coins.Using Gems to unlock Zander will also grant 3x Zander ChestsMagic Mayhem BundleOwnership of Zander is required to purchase this bundleCan be purchased for 950 GemsContains:Zander Legendary Outfit “Eldricht Shroud”3 Zander Chests1 7-Day BoosterZander ChestOwnership of Zander is required to purchase this chest.Contains 3 random drops. Guarantees at least one non-duplicate Rare, Epic, or Legendary Zander item and one Rare normal item.Available in two bundles:1 Zander Chest for 150 Gems5 Zander Chests + 1 Free Bonus Zander Chest for 750 GemsChampion UpdatesAlysiaOur favorite frost weaver had an exciting debut month with her fun, combo-oriented playstyle. However, she has to outplay her enemies dramatically to reach her potential. Her biggest weakness is being rushed down, and we're making a multitude of improvements to increase her survivability. Alysia has to spend multiple abilities to chain Chill and Freeze effects, so we're also improving her cooldowns and Flash Freeze radius to give her better consistency.Ice Lance (M2)Cooldown reduced from 5s to 4sFixed a bug where using the setting “Interrupt Casting on Move” would interrupt this ability when changing directions while movingArctic Wind (Space)Cooldown reduced from 8s to 7s, max range increased from 7.5 to 9Flash Freeze (E)Radius increased by ~10% (from 1.8 to 2)Ice CrownFixed tooltip to indicate that the icicle cone only triggers when the Ice Crown is broken by damageIce Block (EX Q)Duration reduced from 3.5s to 2.8sSnow Cone (EX E)Cast time increased from 0.4s to 0.5sChannel duration decreased from 1.5 to 1.sTotal ticks increased from 6 to 7Total damage decreased from 24 to 21Fixed a bug where it sometimes wouldn’t Freeze a target with max Chill[/listBattleritesSnow StormFixed a bug where it was only damaging one enemy if there were Frozen enemies in the areaFrost NovaChill duration increased from 1.6s to 2sInflicts Root for 1s to enemies already affected by ChillTwirlRecast duration increased from 1.5s to 1.8sRange increased from 3.3 to 4Wintry BlastAdditional effect: increases Glacial Prism Chill duration from 2s to 3sBlizzardRadius bonus decreased from 20% to 10% (while actual radius from previous patch remains similar, from 2.16 to 2.2)Arctic CloakLesser Glacial Prism can apply to alliesAshkaInfernal Scorch (F)Fixed a bug where Infernal Scorch’s scorched earth area wasn’t dealing damage every tick. Now deals damage every tick to all enemies properlyBakkoBakko hasn't felt quite true to the giant shielded warrior we've come to know and love since his Shield Dash became daintier with his last bug fix. We've formalized Bakko's strength by adding the Wall Slam battlerite into Shield Dash. Due to its combo potential, the damage and stun factor have been scaled back slightly. Wall Slam has been reworked into Dizzying Dash, giving Bakko a new tool to stick to targets he grabs. His foes won't escape him so easily anymore.Shield Dash (E)Wall hit damage decreased from 16 to 12New effect: Pushing an enemy into a wall inflicts Stun for 0.45sShield Slam (EX E)New Effect: Pushing an enemy into a wall inflicts Stun for 0.45sValiant Leap (Space)Fixed VFX issue with area indicator, size increased to match radiusWar StompFixed VFX issue with area indicator, size increased to match radiusBattleritesHeroic LeapMade partially compatible with War Stomp (EX Space): Adds 3 bonus damageRaging RamFixed a bug where Shield Slam (EX E) cooldown was being reduced by 2s instead of 1sDizzying DashReworked from Wall SlamTooltip: Shield Dash inflicts 15% Snare for 2.5s. Pushing an enemy into a wall deals 6 bonus damageAdrenaline SlamNow only grants War Axe bonus damage if you push an enemy with Shield DashBlossomBattleritesWeakening PitchBattlerite category changed from Mixed to SupportDestinyDestiny receives further adjustments to her M2. It should be a versatile, strong ability but needs to have the appropriate difficulty to use. In light of this, it's been tuned down across the board. Her Plasma Wall snare has been scaled back to emphasize its role as an anti-ranged ability. The Sizzle battlerite has been changed appropriately. This should give players more reasons to use her Plasma Prison when the situation demands it over the Plasma Wall.Charged Bolt (M2)Max Damage reduced from 32 to 30Movement curve during casting tweaked (overall covers around 30% less distance)Projectile radius reduced from 0.45 to 0.4Plasma Wall (EX M1)Snare factor reduced from 50% to 25%Snare duration increased from 1.2s to 1.5sTransform Weapon (EX M1)Transformation duration reduced from 5s to 4sShield duration reduced from 5s to 4sBattleritesSizzleBattlerite category changed from Control to OffenseReworked - now increases Snare factor from 25% to 40% and increases duration from 1.5s to 2s while also dealing 6 damage when appliedEzmoBattleritesChaos BarrageImproved interaction with other sources of ammo. Consistently adds +1 ammo now.BoltedArcane Fire range buff now gets removed properly when reloading the DisplaceIvaIva has always been a utility-focused ranged champion. We're upping her damage potential so that she can more reliably deal damage when played in solo league. Her Concussive Shot cooldown improvement will also increase her support potential. Her battlerites have received various improvements to give her more loadout options.Boomstick (M1)Reload time reduced from 1.1s to 1sMachine Gun (F)Total damage increased from 140 to 160 (Damage per projectile increased from 7 to 8.)Concussive Shot (Ex E)Renamed from Concussion Shot to Concussive ShotCooldown reduced from 7 to match Tazer cooldownBurning OilDamage increased from 21 to 27 (7 to 8 per tick)BattleritesFixed an issue where Conductor was incompatible with Igniting Spark. They now work as intended.HyperspeedFixed tooltip to indicate that rite gives 120% increased attack speedReload speed bonus increased from 100% to 120% to match Attack speed bonusHeavy RocketInflicts 0.7s Fading Snare to enemies in the explosion areaBlast ShieldBattlerite category changed from Support to MobilityDurable ShieldShield bonus on self increased from 8 to 12Igniting SparkNo more direct damage, but consumes Oil to inflict Burning Oil on hit rather than when spellblock is triggeredJumongSeeker’s Arrow (EX M2)Fixed bug where the first hit on a counter would still create the follow up bouncing arrow. Projectile is now destroyed entirely.LucieLucie has been struggling a bit since the big Battlerite System change. While she has many diverse battlerites and build options, we feel a bit more power is warranted. We're shifting power from Chaos into other rites, as well as giving her a new option by adding the Dynamic Solution battlerite as a replacement for the unused Toxic Reaction.BattleritesVampiric ToxinHealing per tick increased from 2 to 3 (total healing increased from 6 to 9)Blast ShieldBattlerite category changed from Mixed to OffenseDamage increased from 6 to 10PotencyBattlerite category changed from Support to MixedDamage and healing increased from 8/8 to 10/10Dynamic SolutionReplaces “Toxic Reaction”Increases max range and radius of Clarity Potion by 10%ChaosNow only gives the AoE effect when hitting a targetRadius increased from 2 to 2.2Damage increased from 6 to 8Lesser Panic duration increased from 1s to 2.5sNow compatible with Deadly BrewPearlUnstable Bubble (EX Q)Slow from being inside of the bubble is now dispelled properly when a Champion turns immaterialPestilusSwarm (R)Fixed a bug where the moths fired when the shield was destroyed could hit alliesScarab Pack (F)Fixed buff/debuff so they can no longer be dispelledPolomaPoloma has several key battlerites in combination with the Other Side that allow her to enable resilient team compositions. The Other Side is one of her defining features, so we are seeking to reduce the power of these rites first. Silver Fang grants Poloma a safe poke game using Ghost Wolf due to its tremendous range, while Spiritual Wind always provides her an escape outlet even when used just for the haste effect. Lastly, Phantasm offers too much game-altering potential in a single rite.Ghost Wolf (E)Damage reduced from 20/16/12 to 20/15/10Soul Drain ?(EX Q)Fixed tooltip errorsBattleritesPhantasmDamage reduction factor reduced from 40% to 33% and damage amplify factor reduced from 25% to 20%Spirit RiftHaste is now only applied if Poloma successfully applies Spell Block (does not require Spell Block to be tiggered)Soul Essencenow properly EX compatibleSilver FangRange bonus reduced from 20% to 10%RookBattleritesEnduranceFixed so the cooldown reduction for not hitting a target is not granted when hitting shields or countersRaging BullFixed bug where Rush cast time during Berserk was reduced by ~43% (to 0.4s) instead of ~60% (to 0.28s) as the battlerite indicates, and where cooldown to Rush was not always carried over from Rush BerserkRuh KaanConsumeCooldown reduced from 9s to 8sBattleritesLeech BladeEffect of Leech Blade combined with Taint, healing per hit reducedTooltip: Hitting cursed enemies with Defiled Blade heals you for 2 bonus health. Charged Defiled Blade heals you for 6 bonus health.AfflictionAmplify duration increased from 3s to 4sNether ChainsNow EX-compatibleCold EmbraceEffect of Cold Touch combined with Death’s EmbraceTooltip: Claw of the Wicked inflicts Root for 1.2s and CurseReaperBattlerite moved from Perk to Defiled Blade slotDemonic HuntBattlerite category changed from Mixed to MobilityDeath GripBattlerite category changed from Control to MixedShifuKunju (Q)Shifu can no longer be healed or pick up health and energy orbs while traveling after Kunju has been triggeredTayaTornado (R)Fixed tooltip to indicate the proper air time for 1.35sThornRoot Claw (M1)Energy gain reduced from 7% to 6%Burrow (Space)Cooldown will now only start to count down once Thorn has completely descended into the ground (0.7s later than before)BattleritesNo EscapeFixed a bug where you couldn’t recast to ascent early on the Lesser BurrowLesser Burrow now burrows underground faster to increase recast windowVareshVaresh trades very efficiently due to the strength of his debuffs when combined with a Shatter combo, and Kinetic Judgement either forces an escape or leads into a silence chain. We're reducing buff uptime for higher level play by tuning down his EX M2 and making it more challenging to maintain his debuffs. Kinetic Judgement has been reworked and power has been shifted to Devastation and Synergy.Wuju (Q), Shatter (E), and Crush (EX E)Healing and damage from consuming Corruption and Judgement reduced from 8 to 6BattleritesDevastationBonus damage increased from 3 to 4Kinetic CorruptionFormerly Kinetic Judgementreduces cooldown of Kinetic Energy by 3s. Applies Corruption on enemies hit.SynergyNow also increases the factor of Corruption and Judgement by 5% when both are active on the same target 0 0 Author 0 0 Lv.32 32 마음가짐 도전자 81,015 (85.7%) 등록된 서명이 없습니다.